Thank you for downloading Apprentice 1: Deluxe Edition!
Before you get started, here are a few instructions.

Running the game:

We designed Apprentice to run in the 320x240 (letterboxed mode). If the scaling is a bit too
chunky for you, you can also run it in 640x480 (letterboxed), but keep in mind that the characters 
will lose detail in animations.

From "winsetup.exe" you can toggle speech on or off, as well as selecting the game language from the
following: English, German, or any additionally downloaded translation packs.

Controls & GUI:

When you move the cursor (magic wand) to the bottom of the screen, the command GUI appears.
From this menu, you can order Pib to "look at," "take," "talk to," or "use" a hotspot. When you put
your cursor over a hotspot, the wand glows yellow and the name of the hotspot appears in the
command line. If the hotspot is a location, the wand glows red. 

If choosing commands off the GUI is too slow for you, you can also use the keyboard shortcuts.
1 = look at
2 = take
3 = talk to
4 = use

By moving the cursor up to the top of the screen, you will see another GUI appear. From this one,
you can bring up the save and load dialogues, as well as exit the game. 

To skip a cutscene, you can press the escape key at any time during one. To skip a line of text (during
a cutscene or just in normal gameplay) simply left-click or press any key.

To cancel a GUI command (like "look at") right-click the mouse.

If the game freezes due to a bug, or your boss enters the room, you can press CTRL+ALT+END to 
immediately exit.

Known Bugs:

We know if you try to use an inventory object that has a long name with the "fiercely goofy (and 
enchanted) forest" the command line text runs off the edge of the screen. We considered reducing
the length of the forest's title, but we decided in favor of keeping it humorous. Besides, why use 
anything with the forest anyways?

We found several minor problems with the pathfinding in the "Outside tower" room, but we're blaming
it on AGS. Sorry, CJ.



If you have any comments or criticisms, please post them on the Herculean Effort Productions
forum (http://www.herculeaneffort.com/yabb/).

Remember, without the support of adventure gaming fanatics such as yourself, we can't muster the 
motivation to finish any of our projects.

No sheep were harmed in the making of this game.


Credits:

Ian “Big Brother” Schlaepfer		Design
					Dialogue
					Art
					Beta testing

Greg “Geoffkhan” Schlaepfer		Music
					Scripting
					Additional dialogue
					Beta testing


Voice Acting

James “eVOLVE” Hamer-Morton		Pib
					Lord Ironcrow

Michael Atherton			Master

Becca Lloyd				Highwaywoman

Marius “Jaws” S. Finnstun		Lloyd

Allison “Arasan Nayamu” Grutter >>^_~<<	Girl in Barn

Greg “Geoffkhan” Schlaepfer		Crystal Ball


Special thanks to:
	Our fans (you know who you are)
	The AGS Community
	Chris Jones, for the AGS Engine
